As a follow-up to Yu-Gi-Oh
I just genuinely love it
Trample: Whenever excess damage is done to a creature after it's destroyed by a creature with Trample, that damage extends to that creature's player
Giratina & Garchomp is not only naturally better at dealing with Pikachu & Zekrom than Ultra Necrozma is, the Fighting energies also allow to add other techs like Marshadow & Machamp-GX, or even Aerodactyl-GX, to deal with what looks like the frontrunner of the format
The flying creatures allow it to beat decks that are going wide on the ground, and the hexproof of Drogskol Captain and Rattlechains allows it to have a better game against the removal-heavy decks
Pat and I had known Fay and her husband, Bob, who died in late 2018, when we lived in Seattle in the 1970s and 80s, before we had kids